Base Classes
To conform to the Object-Oriented Paradigm, a few base classes are provided for extension.
const { Sprite } = zion.createComponents();
class SnakeSegment extends Sprite {
// ...
}
Game
The game entry class. We suggest you extend it in your main game file.Sprite
The basic build block which are integrated into a larger scene.SpriteSheet
A bitmap image class that contains several smaller graphics in a tiled grid arrangement. Used in animations.Particle
andParticleSystem
See Particle Systems.Obstacle
An extendable collision-detection system. See Physics.